The evolution of computer video games Evolution
Muchisimo pong has evolved since 1972, today less than 40 years after the games have almost lifelike graphics, and realistic with mixed reactions where also through telecommunications technology can play with people around the world simultaneously and hold talks with them
For Nintendo Wii video game console 2006 is a clear example of how we started to control the machine in a more natural, less abstract, more instinctive, for example, is more natural to hit the tennis ball in a game like you would in reality, moving the arm and not to abstract action to press certain buttons to make this happen. Today in 2009 already is going even farther, there are sensors that capture the movement of our body without even using a control and the Wii. All this way to interact with technology recently is in gestation, the results already exist, but obviously the growth that can have in the coming years is difficult to estimate, probably always exceed our imagination as history shows.
within the next few years will progress into something more than mere entertainment, they may learn about the world history, where we will learn while making lots of choices do, because in a game you have to be making decisions every second as opposed to more passive attitude of just reading and reasoning, may also scored and also qualified and thus whether we are on track, if we are wrong or not because it is very difficult to have a teacher 24 hours to tell us if we are right or not, although transmission through a human word will not run away to another but complement each other perfectly.
This may also end up being something more and more necessary because young people today often lose interest in the academic study as external stimuli are becoming stronger and studying them is bored study therefore make it fun and exciting is also necessary and games can be one of the most compelling solutions.
0 comments:
Post a Comment